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Category Archives: Videogames

Out of the Office (Post #1)

I am currently trapped in the middle seat for a two hour flight to Seattle.
The fact that I am traveling on business is, into and of itself, somewhat unusual, I usually try to restrict my travel to places where I already have a couch to crash on because all of this is out of pocket [...]

This is NOT my Halo…

So the Halo Reach beta has been released, and like a half a million other Halo fans out there, I’m all over it like a Jack Russell in a chop house. Coming from a longtime Halo player, you’d expect this blogpost to be waxing poetic about how the level design has really upped the [...]

Success and Failure

There was a big (well, big in the circles I hang out in anyway) furor over Avatar when it came out, the crux of the issue in many peoples minds being the story itself, that even couched in something as spectacular as a completely computer generated world, the story line was tired and [...]

Time and timing…

One of the things I have noticed in developing games is the difficulty in accurately figuring out how long it’s going to take to complete any given task. It’s the kind of thing that really only comes about when working with an established team, when you’ve been working together on one or two projects, you [...]

The acronyms are coming…

So DRM is the new “hate” oriented buzzword in games (Digital Rights Management) but it’s not just *our* problem, it covers ebooks, music, pretty much anything in a downloadable format.  It’s a sticky wicket because it gets into actual ownership issues, ie, without an actual *physical* object in hand (and even if you *do* have [...]