GDC has an extended history of sub-par connectivity. Which is kind of ironic when you think about it. The games industry, particularly up here in the SF Bay Area *ought* to have the best d*mn wifi in the country. Every bleeding edge tech company is within easy reach up here. But every year, for as [...]
Wednesday, February 6, 2013
I ran across this article here, about reintroducing exotic species to areas in which related/similar species have been driven out. The idea being to help rebuild a manageable, functioning ecosystem in those areas (many of which are in the process of being reclaimed). http://www.takepart.com/article/2013/01/20/water-buffalo-extinct-europe-10000-years-spotted-outside-berlin?cmpid=tp-ad-outbrain-general Which leads me to the idea of terraforming (because that’s the [...]
Saturday, February 2, 2013
That’s a THING, right? The stereotypical “unattainable” male protagonist in film and television. We see it in literary works all the time, but the broader discussion online seems to center around more recent developments in media-centric storytelling, rather than in the written tradition. I think it could easily be argued that the more modern re-visitations of Sherlock [...]
Thursday, December 6, 2012
You can’t have innovation without constraint. The smaller and tighter the box, the more creative the developers get when trying to punch a way out of it. Mobile and handheld game designers are no exception to this rule. They embrace it, they stare down the miniscule download sizes and teeny weeny memory cards with the [...]
Saturday, November 10, 2012
Actually, my editor is doing the editing. I’m just agreeing or not. Or sometimes chucking comments in the bin. A good editor is hard to find, and one that *fits* is a joy to work with. I have a different editor for fiction and non-fiction, they both have a talent to make my work *better*. [...]
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