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Monthly Archives: May 2009

WHat NARUTO: Rise of a Ninja got RIGHT

There have been a small host of Naruto oriented games out on pretty much every console and system available (except the iPhone, but I suspect that’s only a matter of time).
For those of you who don’t know the history of the IP, here’s a rundown so you know what I’m talking about, and why I [...]

Game Budgeting for NEWBS: Part Two

Now, lets’ look at overhead.  Overhead is the cost to have an employee, this includes the cost to rent the space, power, internet access, snacks for the team, possibly the foozeball table (all startups are required by California law to have a foozeball table, really!) phone service, all that choice stuff.  In biotech (where I [...]

BAD MOMMY! No Biscuit!

So I had this phone meeting last week.  I’m normally pretty savvy with these things, but this week…  Well this week was just ONE OF THOSE WEEKS and the long and short of it was I couldn’t get anyone to watch my youngest child while I made this business call.  So, being the clever and [...]

How to Create a Game Budget: Part One

So you have your design doc all put together.  You’ve successfully pulled off a work exchange with that artist you met at GDC to get some slick concept art in play, and you really, truly believe you’ve got something that will pique the interest of a publisher. 
You package it all together into a single, iridescent [...]

“had we but world enough and time….”

So I’ve picked up a new venture (on top of the, what, ten others I have going :) though that list is the the process of being dramatically culled down) writing articles on videogames for the acclaimed “Fantasy Magazine”.  I’ve been told this will be a weekly thing or so, so there’s going to be [...]