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Monthly Archives: July 2009

Flaws of Character…

Character design is a tricky beast.  I mean, you want your characters to be memorable; you want them to be distinctive.  You want them to be icons, something or someone that an audience or a player can get behind, wholeheartedly, whether it be an evil villain, a giant alien robot, or an angst-riddled teenage underdog [...]

The First Taste is FREE…

The MMO (massively multiplayer online) space these days is a bazaar full of mysteries and exotic treats summoned forth to tempt the gamer’s soul in all of us.  Whatever your appetite, there’s an MMO game for you, science fiction, space opera, horror, superheroes, fantasy, dating sims, war-games, anime, hard sci-fi, you name it, there’s an [...]

Now THAT’s gone and done it…

Well, they say be careful what you wish for.  In my case, it’s showed up in spades!
For those of you who know me, you’ll remember I’ve had this videogame concept I’ve been shopping about for a while now.  Its gone through several forms, each reflecting a change in the market and my own maturity within [...]