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Monthly Archives: November 2009

Letting go…

Letting go…
I used to be the house techno-weenie. If it had buttons, batteries,
ran on electricity, had moving parts *at all* I was the go-to girl in
my household.
When I got married, however, this all changed. My spouse became the
go-to guy, much to my annoyance. The complex windings and logic that
had become second nature [...]

Burn, baybee burn….

 
I suspect this sort of thing happens in all kinds of creative industries. Writing, filmmaking, illustrating, theatre, videogames, there is a perception that these are all highly nepotistic situations, that you get hired because of who you know rather than how good you are at your chosen skill set. And yes, I’d be a liar [...]

Contact with the enemy.

Contact with the enemy.
You know that famous saying, “No plan survives contact with the
enemy.”. What happens when you don’t have an enemy, or at least, your
enemy is a faceless string of dates, asset lists and development
schedules…
You’re screwed.
This is one of those industries where we tend to get promoted to our
level of insanity. People, producers [...]

How Ubisoft did Naruto right… (repost from fantasy-magazine.org)

Observations and critique on “Naruto: Rise of a Ninja”.  How the game designers  quest for social acceptance rather than just handing down  just another chop-saki-style fighting game.
There have been a small host of Naruto oriented games out on pretty much every console and system available (except the iPhone, but I suspect that’s only a matter [...]

Hall of mirrors…

 
I am and have been a lot of things in my life already.  Tinker, Tailor, Soldier, Spy…  I’ve had the opportunity, and occasionally *taken* the opportunity to try things I would never have done had I been properly sane, and even the most tragic of accidents has proven to be the seed of something I [...]