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Monthly Archives: April 2010

Success and Failure

There was a big (well, big in the circles I hang out in anyway) furor over Avatar when it came out, the crux of the issue in many peoples minds being the story itself, that even couched in something as spectacular as a completely computer generated world, the story line was tired and [...]

Time and timing…

One of the things I have noticed in developing games is the difficulty in accurately figuring out how long it’s going to take to complete any given task. It’s the kind of thing that really only comes about when working with an established team, when you’ve been working together on one or two projects, you [...]

Because only Penguins are cooler than Kittens…