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Category Archives: Videogames

Consumable WiFi

GDC has an extended history of sub-par connectivity.  Which is kind of ironic when you think about it.  The games industry, particularly up here in the SF Bay Area *ought* to have the best d*mn wifi in the country.  Every bleeding edge tech company is within easy reach up here. But every year, for as [...]

Achievement Unlocked!

So here we are at the shiny new start of Week 03 for NaGaDemo.  I kinda thought I would be farther along by now, to be honest, but I didn’t take into account the sheer volume of RL stuff I have to handle, especially here at the end of the school year for the Three [...]

White Rabbit

The timer is giving me fits. For a programmer, doing what I want to do is probably remedial stuff, but I’m finding it less than simple.  Given a longer production cycle, I would continue trying to sort it out, but with a 1 month deadline (of which 3 weeks are left) I am wasting hours [...]

Productivity bomb…

Yeah.  So there was this E3 thing.  I didn’t get as much done as I wanted, but there has been quite a bit of progress.  Because I am working with what is essentially a modular game, I am working on getting everything working properly in the first level, from there is should be mostly assemblage. [...]

Games are a part of Life

“Gamification”is going to be the next big thing.  It’s not a particularly new thing, but technology and games are reaching a level of sophistication that will allow games to move beyond the confines of consoles and computers and into broader, everyday life.   There is a common misperception that gamification equals trivialization.  That, for some reason, [...]