Archive for Videogames

Out of the Office (Post #1)

I am currently trapped in the middle seat for a two hour flight to Seattle.

The fact that I am traveling on business is, into and of itself, somewhat unusual, I usually try to restrict my travel to places where I already have a couch to crash on because all of this is out of pocket for me.  I don’t work on high budget products, I don’t work for a big name publisher who is willing to send me out on these little jaunts and foot the bill.  When I do work for a “Big Name” its on a freelance basis these days, which means I have to use the tradesman’s entrance, and my name never appears int he credit.  I am half past indie both in development and mindset at the point, which puts me in the budget hotel and hoofing it categories.

Still this is an exciting trip for me.  I’ve not had the chance to be a panelist or a guest speaker prior to this, sure, I’ve applied to be on one occasion or mother, but my subject matter is a little bit quirky and a little too directed and he introductory crowd.  I’m in this from the artistic side of development and, as such, this means I don’t have a new and nifty way to handle shadows in a mobile environment or a great new powerful graphics engine I developed in my basement.  I have a host of useful information for the artist, how to shave an extra 5kb off your title image, different programs you can use to kill your image down to 64 colors without losing too much in the way of image quality.  I have solutions for design issues and a boost of from the tranches commentary on the process of development but not so much of the newer better faster hard core programming that is such a valuable commodity in this industry.

This is NOT my Halo…

So the Halo Reach beta has been released, and like a half a million other Halo fans out there, I’m all over it like a Jack Russell in a chop house. Coming from a longtime Halo player, you’d expect this blogpost to be waxing poetic about how the level design has really upped the bar for multiplayer games, how the weapon balance has clearly been tested to be sure there are no absolute game killers, how the gutting and rewriting of the game engine has resulted in visuals that are truly top of the line. And, yeah all that’s true. But with so much focus on the multiplyer the games gone cold. It’s lost it’s charm.

We were introduced to a massive new game universe. We were given the opportunity to be the ass-kickin right fist of the Marine Corps. We met characters who were interesting, who had backstories we wanted to hear. Entire books have been spawned from this game, comic books, movies (well, they tried at least). And here we are, left with what is essentially just another game where you try to shoot people before they shoot you first.

This is not the Halo I fell in love with. The third game in the series had a woefully short story, ODST was an improvement, but still too damn short. They’re losing that player connection, we just don’t get a chance to delve any further into the universe, and worse than that, Halo: Reach doesn’t make me *want* to.