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Archive for February 2014

The Problem is the People

Today, Mt. Gox, reportedly the largest and best trusted of the Bitcoin exchanges, vanished entirely.  They didn’t just halt trading, they took everything offline and the name on the url seems to have been sold.

http://www.coindesk.com/mt-gox-loses-340-million-bitcoin-rumoured-insolvent/

And over 340 million has gone missing along the way.  Needless to say, the price of Bitcoin has tumbled (don’t expect that to last, however) and a lot of people seem to be rethinking their decision to jump on the Bitcoin Bandwagon.

The problem, however, isn’t with Bitcoin itself.  The virtual currency is itself sound, still (as far as I know) un-hackable and non-counterfeit-able.  The problem is with the exchanges and the techniques used to store, trade and sell Bitcoin.  Much of it is probably due to the speed with which Bitcoin has gone viral.  You’re seeing it mentioned in TV shows (even ones targeted at older ladies with cats, like Castle) on the news, the cat is out of the bag and what previously was a niche trading market is now going the way that baseball cards, comic books and that creepy old vase you found in great-auntie Aida’s attic.  It’s gone insane.  Millions of dollars are being shoveled into Bitcoin exchanges and (for better or worse) the common-man investors are entering the market, bringing with them a limited understanding of how Bitcoin works.  The exchanges that might have been able to slowly upgrade themselves and their security to accommodate a slow, reasonable adoption of Bitcoin as a currency, are now beset from both sides, from buyers clamoring to sign up and from malicious opportunists looking to exploit the flaws in the system.

This type of aggressive exploitation is not unique to Bitcoin either.  A quick stroll through the history of currency and exchanges in general will reveal that we are just seeing updated versions of the kinds of scams and hacks that have plagued every new transnational method.  These kinds of problems have been solved before, and when the Bitcoin exchanges solve their generations issues, then the currency will be ready for global adoption.

Monetization at it’s not-finest

This kind of stuff simply frosts me.  Mobile games are still a bit on the Wild West side of things when it comes to game monetization.  I personally hit that sweet spot in game development, I’ve been a gamer for over 30 years now *and* I get to make games so I look at things through the dual lenses of consumer and producer.  This makes for some really long arguments some days.

Stuff like THIS though. this just frosts me.  I don’t mind paywalls in my games.  As a player, half the fun in trying to get around them.  What we have here, however, is a bait-and-switch.  And it’s not even a game.  This is the app for my kid’s Little League portal.  It’s free to download, but as soon as you open it up, it’s hits you with a charge.  It’s useless without paying the fee.  I don’t begrudge them the two dollars, but it’s the manner in which they have gone about it that pisses me off.  If I am going to go to the time and trouble of downloading the app (which they recommend we do) they should give me something.  Even if it’s just the league RSS feed.  Instead, I’m going back to Shutterfly to manage the team website and schedule.

 

Baseball