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Monetization at it’s not-finest

This kind of stuff simply frosts me.  Mobile games are still a bit on the Wild West side of things when it comes to game monetization.  I personally hit that sweet spot in game development, I’ve been a gamer for over 30 years now *and* I get to make games so I look at things through the dual lenses of consumer and producer.  This makes for some really long arguments some days.

Stuff like THIS though. this just frosts me.  I don’t mind paywalls in my games.  As a player, half the fun in trying to get around them.  What we have here, however, is a bait-and-switch.  And it’s not even a game.  This is the app for my kid’s Little League portal.  It’s free to download, but as soon as you open it up, it’s hits you with a charge.  It’s useless without paying the fee.  I don’t begrudge them the two dollars, but it’s the manner in which they have gone about it that pisses me off.  If I am going to go to the time and trouble of downloading the app (which they recommend we do) they should give me something.  Even if it’s just the league RSS feed.  Instead, I’m going back to Shutterfly to manage the team website and schedule.

 

Baseball

 

 

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