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OMG! SEO, SEX KITTIES, WEB PRESENCE, N00bTASTIC, PR0N

Um.  Yeah.

See, the last time I tried a linkbait headline and a string of provocative hash tags, I picked up a stalker.  Not much of a stalker as they go, I had to put up with a running series of comments that all began with “Hey babe” and went downhill from there.  Good thing I moderate the comments!

With web-presence being more and more of a “thing” I’m starting to make some decisions about I want to show up when someone a-gits-ta-Googling.  I have multiple personalities on here, you see.  I’ve got my game-face and my family-face and my mildly snarky-CEO face and soon enough my writer-face is going to pop into the mix as well.  For me, on my end of the exchange, these things aren’t really separate, so keeping them separate here in the swim of information feels a little odd.  I feel like I’m hiding things when presenting someone with just one face or the other.  My games feed my writing feed my friends feed my business, etc. so I can’t just take one or the other.  Well, I *can*, and I have been until recently.  But now I’m considering consolidating everything, choosing one site/location to be the “core” version of me and allow everything to feed in and out.  G+, Twitter, FB, XBox Live, Gamasutra, what have you.

All of which means this site might be undergoing a change or two in the next month or so.  Keep an eye peeled.  I have some flowcharting to do.

Paper beats Rock

I do love paper prototyping.  I can work faster on the computer, building things out as I go using something like Unity or GS.Creator, but I can’t always take the computer with me.

Well, scratch that, I *can* but that doesn’t always mean I can work on it.  Working on paper is much less conspicuous, and engenders a lot fewer looky-loos and questions (crack a computer open while you’re waiting for a Little League practice to finish up, and invariably the other parents suck up your time with small talk and requests to see what you’re up to…  And don’t even get me started on trying to use a laptop while waiting on a swimming lesson, chlorine does horrible things…  horrible horrible things…)

So whatever I can do on paper, I work out on paper.  Anything to push the process forward during any free time I have.  Sketchups for title screens, level layouts, character designs, outlines and gameplay mechanics.  Not all of it gets used, but when it *does* get used, making the move from paper to computer is pretty quick and painless and is less prone to creeping-feature-itis than freewheeling it in Digital.

So over the weekend I made some decisions to go with Unity as my tool and to work on a puzzle game.  Building something like a “match-3” game (a-la Bejeweled) requires an array setup, which is a little outside my programming experience at this point.  One of the games in my backlog of projects is a “flow” type puzzler game, you know where you are essentially adjusting a maze to allow the flow of…whatever to pass from one end of the maze to another?  So I think I will run with that one.  I particularly like to physics aspects of working with 3d, so I’ll see if I can find a way to get that in there as well.

I’ve been noodling with the maze aspect on paper, still trying to figure out how to work the physics in.  Maybe I can use sand or something to move through the maze instead of filling in.

I’ve linked to a pic from my sketchbook here, more to come as I get the ball rolling…

https://plus.google.com/u/0/photos/106703584505799913797/albums/posts/5750589440399914242