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Archive for Videogames

Monetization at it’s not-finest

This kind of stuff simply frosts me.  Mobile games are still a bit on the Wild West side of things when it comes to game monetization.  I personally hit that sweet spot in game development, I’ve been a gamer for over 30 years now *and* I get to make games so I look at things through the dual lenses of consumer and producer.  This makes for some really long arguments some days.

Stuff like THIS though. this just frosts me.  I don’t mind paywalls in my games.  As a player, half the fun in trying to get around them.  What we have here, however, is a bait-and-switch.  And it’s not even a game.  This is the app for my kid’s Little League portal.  It’s free to download, but as soon as you open it up, it’s hits you with a charge.  It’s useless without paying the fee.  I don’t begrudge them the two dollars, but it’s the manner in which they have gone about it that pisses me off.  If I am going to go to the time and trouble of downloading the app (which they recommend we do) they should give me something.  Even if it’s just the league RSS feed.  Instead, I’m going back to Shutterfly to manage the team website and schedule.

 

Baseball

 

 

Step Aside Hero!

There’s been this trend recently.  I’ll go so far as to blame JMS (Babylon 5) for starting it, but I suspect it has it’s roots even deeper.

There’s been a long history in media (games, movies and TV) where the secondary characters are there simply to provide comedic relief.  Even in a show with an ensemble cast, you usually have two main characters.  They might start out as one set of characters, then shift as the fan favorites become clear, but generally you have just a few leads that are the bad*sses of every episode.  Even if they are in a story with a “specialist” (say, the bomb-squad guy) one or both of those heroes magically (sometimes by random chance, sometimes because they are just that bad*ss) can do the exact thing that will save the day.

But over the past, say, five years, the shows I’ve been keeping an eye on have been making EXCELLENT use of their secondary characters.  When someone is good at something, the writers are less protective of their heros.  The guy on the team who is a professional sniper gets to take the shot, the “hero” gets tasked with something else.  The background character who spent seven years hunting down child slavers in the Sudan knows what she is talking about when twenty-five kids show up half-dead in a cargo container.  The The “B-Team” is kicking some serious *ss, and the writers are letting them do it.

As a recent example, we have Fusco from Person of Interest.  Somewhat pudgy, seriously jaded, reasonably good a physical comedy, he was a dead-ringer for the “funny” guy.  And he does a fair pass at comedic relief every so often.  But most recently, with the more serious turn in the show, when Fusco does show up, there’s some seriousness involved.   Rather than devolving into a doughnut eating punchline, they’ve exposed a very hardcore cop over the course of multiple storylines.

It makes the show as a whole more interesting, not only because we have more characters that are worth our time, but it really strikes the core point of having an “ensemble” cast.  Every character has strengths and weaknesses, and as we learn what those are, it give the writer a new tool to work with.