Archive for Videogames

Fringes of the GDC

It always strikes me as odd, but it shouldn’t. The detritus and hangers on that go on around professional conferences. At the GDC every year there are guys and gals on the streets surrounding the conference, handing out cards and flyers promoting this indie game or that. One year they were even passing out free boxed copies of the game. The conference tables are littered with stacks of business cards, sometimes even demo cd’s all begging, whispering, muttering on the fringes of the sanctioned events. It’s like watching those groups at the end of the Rose Parade, the ones who declare THE END IS NIGH and that the government is using microwaves to scramble your brain.

What do you do with them? I mean, as a professional trying to starup a dev studio, I know how they feel, that desparate hope that the right person will notice their scattered offerings to the Gods of Game. I pick up these scattered bits sometimes, check them out, but they never have what I need. Sometimes its just too vague, and I’d rather go to the Expo and find a proven quantity than spend the time digging through the detritus. The City must go nutz, on the way to the conference hall this morning I counted no fewer than seven stickers from indie game companies slapped on street-lights and other surfaces.

So I have to ask, does this work? Any of you indie devs out there, artists looking to break-in? Have you gotten any play from this sort of ad-hoc advertising, or just a sense of satisfaction that you are moving forwardn that you are doing *something* to get your name out and about?

Sent from my Verizon Wireless BlackBerry

Aren’t ALL videogames violent?

Why are there so many violent videogames out there? I mean everything from Dead Space to Bejeweled involves the wanton destruction of innocent avatars created for the sole purpose of being crushed under the thumb of the player. Right? What’s that you say? Bejeweled not violent? Hmmmhmmmm? Puzzle game? Hmmmm.

When designing a game, at its core, almost every game is violent. Creation and destruction are the fundamental binary states of the universe. Of the two, destruction is the simpler to deal with. It has fewer states to define, even the animations are simpler to get looking right. Entropy is inevitable (well, until the guys and gals at CalTech get their butts in gear at any rate) and destruction, whether it be the removal of an obstacle or the crushing of a zombie corpse seems to be the simpler, and more universally understood process to follow.

I have students every turn who come to me with golden dreams of “non-violent” games, games that will be good for the world, that people will play because they are “good” and true and right. But sooner or later, that element of destruction comes into play. In order to progress you have to defeat an opponent, destroy a game piece, remove some sort of obstacle that stands in your way. So the social meme of violence, of a simple destructive solution is still there. They just removed the explosions and arterial spray. Is turning cute fuzzy creatures into bubbles any less destructive than unleasing the venerable BFG on a roomfull of imps? Not really. You’ve just substitued bubbles for smoke and fire. It’s an art-swap, not a fundamental change in the gameplay.