I have been in the industry for more than 15 years now, and this is the first year I have gone to GDC without feeling like a total poser. I have no clue why, in fact, I’ve held positions in the past that were arguably more “industry” than others. Â I can only think it’s the familiarity somehow. Â I know where everything is, I know where the cool parties are (even if I don’t always have an invite) I have the floor and building layouts memorized and know which Peets has the shortest line. You might be reading this and thinking, oh yeah, she’s hit that “Jaded Pro” moment. Â But thats not it so much. Â
Here’s the cool thing about the games industry. Â It’s always new, there’s always another cookie, a new story, a shiny piece of code. Â I’m an industry fan, I love all this stuff. Â I love to see what my peers are doing, even if you’re dev-ing for a different console or a different OS.
Even if you’ve done something in direct competition with what I’ve got under wraps, I’m still going to be excited to see it.  I love beautiful, well executed projects, clean code, high end and low end pixel-pushing.  I’m one of those dorks who listens to the tech demos (even if I don’t *really* get the differentce between multi-threaded-bi-polar-subcutaneous processing tweeps. Â
This year is showing a lot of interesting stuff on the game floor. Now that E3 is back up, the glitz and noise from a couple of years ago seems to have calmed down. The Big Dogs are notably absent, not in a “we fled the scene” sort of way, but rather than having companies like EA have MASSIVE booths with full-size skateboard jumps, the focus is back again on the tech, the middleware, the tools and programming that helps to streamline the dev process.Â
A couple publishers here and there, a number of booths from faraway and exotic places like Bavaria and Ireland (I’m a surfer-girl at heart, Ireland is pretty exotic to me) trying to hire people to come start/bolster game dev at home. There are a LOT of enablers there, Chase and Bank of America seems to have a THING going with regards to grabbing the online transaction business, almost every university that offers a game design program seems to have someone with a booth.Â
Not as many tool demos as I would expect, the Neurosky guys are back with a cooler booth (which usually means they are doing better) but not much in the way of headsets and controllers and actual physical hardware being shown off, which was a touch curious. I DID see the giant VR ball, which not only trips the “how cool” response, but also the “OMG, talk about a gimmick” response as well.
NVidia had a very cool plan for their tchotchkies, each of the “boom-sticks” has a number printed on it. You’re supposed to go find the person who has a matching number. I’ve been asking around for about 5 hours now, I think I’m going to be out of luck on that one. I’ve seen marketing used like this before, but with “Social Gaming” being the new buzzword-du-jour, it’s an interesting tie-in, making us all go talk to one another. More like a giant icebreaker than a giveaway.
Thing is, I am reminded, every year when I come here, just how LUCKY we are to be working in this industry. There are bad-apples, sure, companies that make you crunch for months and months, but I’m not talking about *that* kind of lucky. I mean lucky to work in a small industry where, 5 minutes after you hit the expo floor, someone calls your name.Â
The fact that guys like Sid Meier (if you can catch him, that is) will strike up a conversation with you just ‘cos you’re stuck in a 20 floor elevator ride. The fact that I’m seeing people in suits hanging at the bar with people with tie-dyed hair and that the fact that you’re young and stupid (and eager) is often considered an *asset* rather than a black mark on your resume.